Sobre THE WITCHER 3
The "Next-Gen" update included new outfits and a quest inspired by the Netflix series, improved visuals, performance, and bug fixes as well as all previously released downloadable content.
Its narrative received critical acclaim. Carter praised the cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices.[107] Wallace praised the game's dialogue and its side-quests; each was similar to a short story, and player decisions in the quests would influence the state of the world. She liked the main quest, which added more character to Geralt, and said that the romance options were a significant improvement over its predecessors. However, she was disappointed with the quality of the game's endings.[108] Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt than the previous games.
These ghastly spectral riders have for ages plagued humankind, bringing misery to the world. This time the Wild Hunt seeks one person in particular: the one individual Destiny itself bestowed upon Geralt, the one soul Geralt considers kin. Features
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.
Gamer-friendly platform. We’re here to make a difference in the way you buy and play your games, giving you freedom of choice and a hassle-free experience.
Any good witcher has an equally impressive ballad; at least that’s what Dandelion would say. Relive the beloved story of The Witcher 3: Wild Hunt like never before with The Witcher in Concert, an immersive experience that blends cutting-edge visuals with a live rendition of the iconic soundtrack.
Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a system context diagram. To allocate prices, Steinke wrote a formula based on rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was found to eliminate bugs from the system and reduce loading times.[63] Each character was given a unique personality to contrast the fetch-quest system typically used in video games.
Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed.
They perform their own compositions as well as old Slavic melodies, which made them a good choice for what Przybyłowicz had in mind.[64] According to Przybyłowicz, working with Percival was a challenge; he expected an academic approach before learning that most of the group were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.[65]
The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail.[108] Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.[107] Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.
The game's combat had a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[113] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[107] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty THE WITCHER 3 settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.
Combat complexity based on a variety of actions at the player's disposal, not on correct attack sequencing
Geralt sails to Skellige and reunites with Yennefer, who is investigating a magical explosion near where Ciri was last seen. They discover that Ciri visited the village of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a deformed creature Geralt previously saw living with the Bloody Baron.
Telling the stories of her slightly chaotic, but entirely loving adoptive family in Kaer Morhen — including the motherly magic of Yennefer of Vengerberg and the wisdom of uncle Vesemir — these stories are perfect for brand new and veteran fans of The Witcher alike.