Indicadores sobre The First Berserker: Khazan Você Deve Saber
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar usando duas DE superiores paixões da minha vida.
A gameplay parece demasiado a do Nioh, ao ponto de quase parecer um sucessor espiritual do jogo. Khazan possui entrada a 3 MODOS por armas: lança, espada Colossal e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore de habilidades onde o jogador consegue montar builds completamente diferentes de modo a este exatamente Espécie do arma.
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A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e desprovido criatividade no roteiro.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dãeste vida ao mundo de Arad usando este visual vibrante de filmes animados.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more The First Berserker: Khazan prominent than in your regular soulslike.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Com 1 visual visual cell shading que imita 1 anime, este jogo se destaca através maneira saiba como usa seu sistema do habilidades para atravessar ao jogador a sensação de qual o protagonista é poderoso.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.